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Flow

Flow is a mobile game which is inspired by Bruce Lee's famous quote: Be Water, My friend

Flow is a mobile game which is inspired by Bruce Lee's famous quote: Be Water, My friend

Development Team : Team Seed.

Lead Programmer - Leong Jiayi

Level Designer,Project Leader, Asset Creator - Rahaf

Animator, VFX Designer - Riana

Programmer - Emma 

Game Engine Used:

Unity

Teaser

As the programmer of this Final Year Project named Flow, I had the opportunity to work and team up with my talented teammates and develop this game. Some key elements that I played as the programmer are creating:

Soft Body/Jelly Blob

The Blob has a soft body which react according to the surface rather than a static sprites. It is created by using bones and spring joint in Unity.

Ink Reveal Shader

The Ink Reveal Effect is made by using the Shader Graph in URP. The ink reveal will appear when the blob passing through.

Zoom In Zoom Out

The zoom in and out features occurs when the player pinch in or out to see additional information during the gameplay. It is done by using Unity's New Input System.

Parallax

The parallax can be used at the card section of the game. The player uses gyro control to make the parallax effect.

Whirlpool/Respawn

The whirlpool is the enemies in the game. The blob/player will lost a live every time when the whirlpool hits the blob.

Sponge

The feature of the sponge is to help the player to reveal more ink reveal by pressing the sponge

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